CHRISTOPHER JONES

3D Generalist

CYBORG

2016

"Cyborg" is one of the few times that I have constructed a hard surface model,  that I am moderately proud of. For this assignment we were instructed to create a cyborg, my idea behind this short is that a cyborg has died, but it's mechanical parts kept going on without it. 

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As I identified that hard surface modeling is my weakest skill, I wanted to emphasize a more robotic appearance over a more organic model while trying to retain the aspects of a human anatomy.

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The weakest part of this project is the animation, I made the mistake of not rigging this model and instead key framed the geometry which was parented to other parts of the model.

ARTIST BIO

Christopher Jones

Animation has always been what I wanted to do but over my time in University that ambition hasn't diminished but changed course. I find my attention has turned more to both cinematography and character modeling as potential career options I'd like to pursue in the future.


My personal strength in a production is character modeling in Zbrush. Not only do I think I'm good at it, I find it's one of the aspects that I enjoy the most. 

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I find that my weakest point in a production cycle is the environmental modeling. I can't seem to construct a set that I'm happy with. I am determined to push my sets further than they've ever been in my productions to come.

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