"Cyborg" is one of the few times that I have constructed a hard surface model, that I am moderately proud of. For this assignment we were instructed to create a cyborg, my idea behind this short is that a cyborg has died, but it's mechanical parts kept going on without it.
As I identified that hard surface modeling is my weakest skill, I wanted to emphasize a more robotic appearance over a more organic model while trying to retain the aspects of a human anatomy.
The weakest part of this project is the animation, I made the mistake of not rigging this model and instead key framed the geometry which was parented to other parts of the model.

Animation has always been what I wanted to do but over my time in University that ambition hasn't diminished but changed course. I find my attention has turned more to both cinematography and character modeling as potential career options I'd like to pursue in the future.
My personal strength in a production is character modeling in Zbrush. Not only do I think I'm good at it, I find it's one of the aspects that I enjoy the most.
I find that my weakest point in a production cycle is the environmental modeling. I can't seem to construct a set that I'm happy with. I am determined to push my sets further than they've ever been in my productions to come.